![]() ![]() The studio further claimed that Epic was instead directing all of its Unreal revenue and development effort into Gears of War, which Silicon Knights called a direct competitor to Too Human. The lawsuit made the convoluted allegation that Too Human’s development was prolonged because Epic wasn’t properly supporting the Unreal Engine 3 that Silicon Knights had been using. ![]() Silicon Knights sued Epic in 2007, a year before Too Human launched. The game’s return to any marketplace is what’s inexplicable. So forget being free, that part is easily explainable by the fact Microsoft owns it. In between, Too Human must have set some kind of record for being an exclusive project for all three platform makers, across three consecutive console generations - beginning as a PlayStation game, moving to Nintendo’s GameCube and ultimately an Xbox 360 exclusive published by Microsoft Game Studios (now known as Xbox Game Studios). Now the epilogue finds the game reanimated after being sued into oblivion, and given away for free. It all starts with a decade of development hell and ends with a lawsuit against Epic Games, which profoundly backfired on defunct maker Silicon Knights and its volatile boss, Denis Dyack. The game was noteworthy for many other things, too, all of them bad. Yes, Too Human, the action RPG (it was supposed to be the first of a trilogy!) where Norse gods are actually cybernetically enhanced humans, or something. When Microsoft announced the last batch of Xbox 360 titles made compatible with Xbox One, one in particular stood out - and not just because it’s free.
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