![]() Wait for the platform to start passing under this wall then jump over the wall to land back on the platform. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 320 The hammers he throws are more powerful than fireballs and kill any enemy that fireballs can't such as Boo Diddley, Hot Foot, Thwomp Traps, and Podobos. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 319Ħ-3: I started this level as Hammer Mario. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 318Įspecially one where the platforms are off sync and you have to do some fancy maneuvering to pass this wall. ![]() Use these weird glacier platforms to get through tricky walls. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 317 ![]() Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 316Ħ-2: The level scrolls automatically. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 315 Wait for the spike to be at its highest point to jump safely over the Ptooies. Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 314 It will juggle a spiked ball into the air with its breath. If you move at a certain speed, you will slide forward a certain distance after stopping. World 6: Ice Land - Iced Land Super Mario Bros 3 Walkthrough - Super Mario-Bros-3 313Ħ-1: This level as a whole as you expect from the times you played ice levels in certain games is slippery. You can jump to nearby pages of the game using the links above.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |